VTK
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a actor that draws 2D data More...
#include <vtkActor2D.h>
Public Types | |
typedef vtkProp | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual int | HasTranslucentPolygonalGeometry () |
vtkProperty2D * | GetProperty () |
virtual void | SetProperty (vtkProperty2D *) |
void | SetDisplayPosition (int, int) |
virtual unsigned long | GetMTime () |
virtual void | GetActors2D (vtkPropCollection *pc) |
virtual void | ShallowCopy (vtkProp *prop) |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
virtual int | RenderOverlay (vtkViewport *viewport) |
virtual int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) |
virtual void | SetMapper (vtkMapper2D *mapper) |
virtual vtkMapper2D * | GetMapper () |
virtual void | SetLayerNumber (int) |
virtual int | GetLayerNumber () |
virtual vtkCoordinate * | GetPositionCoordinate () |
virtual void | SetPosition (float x[2]) |
virtual void | SetPosition (float x, float y) |
virtual float * | GetPosition () |
virtual vtkCoordinate * | GetPosition2Coordinate () |
virtual void | SetPosition2 (float x[2]) |
virtual void | SetPosition2 (float x, float y) |
virtual float * | GetPosition2 () |
void | SetWidth (double w) |
double | GetWidth () |
void | SetHeight (double h) |
double | GetHeight () |
virtual vtkCoordinate * | GetActualPositionCoordinate (void) |
virtual vtkCoordinate * | GetActualPosition2Coordinate (void) |
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virtual void | Pick () |
virtual unsigned long | GetRedrawMTime () |
virtual double * | GetBounds () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | GetActors (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual void | InitPathTraversal () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual bool | GetSupportsSelection () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
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virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkActor2D * | SafeDownCast (vtkObject *o) |
static vtkActor2D * | New () |
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static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObject *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObject *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
vtkActor2D () | |
~vtkActor2D () | |
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vtkProp () | |
~vtkProp () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkMapper2D * | Mapper |
int | LayerNumber |
vtkProperty2D * | Property |
vtkCoordinate * | PositionCoordinate |
vtkCoordinate * | Position2Coordinate |
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int | Visibility |
int | Pickable |
int | Dragable |
bool | UseBounds |
double | AllocatedRenderTime |
double | EstimatedRenderTime |
double | SavedEstimatedRenderTime |
double | RenderTimeMultiplier |
int | NumberOfConsumers |
vtkObject ** | Consumers |
vtkAssemblyPaths * | Paths |
vtkInformation * | PropertyKeys |
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unsigned char | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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int | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
a actor that draws 2D data
vtkActor2D is similar to vtkActor, but it is made to be used with two dimensional images and annotation. vtkActor2D has a position but does not use a transformation matrix like vtkActor (see the superclass vtkProp for information on positioning vtkActor2D). vtkActor2D has a reference to a vtkMapper2D object which does the rendering.
Definition at line 43 of file vtkActor2D.h.
typedef vtkProp vtkActor2D::Superclass |
Definition at line 47 of file vtkActor2D.h.
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Reimplemented from vtkProp.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkProp.
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Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.
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Support the standard render methods.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
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Support the standard render methods.
Reimplemented from vtkProp.
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Does this prop have some translucent polygonal geometry?
Reimplemented from vtkProp.
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Set/Get the vtkMapper2D which defines the data to be drawn.
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Set/Get the vtkMapper2D which defines the data to be drawn.
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Set/Get the layer number in the overlay planes into which to render.
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Set/Get the layer number in the overlay planes into which to render.
vtkProperty2D* vtkActor2D::GetProperty | ( | ) |
Returns this actor's vtkProperty2D. Creates a property if one doesn't already exist.
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Set this vtkProp's vtkProperty2D.
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Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D
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Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D
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Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D
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Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D
void vtkActor2D::SetDisplayPosition | ( | int | , |
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Set the Prop2D's position in display coordinates.
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Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable
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Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable
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Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable
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Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable
void vtkActor2D::SetWidth | ( | double | w | ) |
Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
double vtkActor2D::GetWidth | ( | ) |
Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
void vtkActor2D::SetHeight | ( | double | h | ) |
Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
double vtkActor2D::GetHeight | ( | ) |
Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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Return this objects MTime.
Reimplemented from vtkObject.
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For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
Reimplemented from vtkProp.
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Shallow copy of this vtkActor2D. Overloads the virtual vtkProp method.
Reimplemented from vtkProp.
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
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Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
Definition at line 131 of file vtkActor2D.h.
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Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
Definition at line 139 of file vtkActor2D.h.
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Definition at line 147 of file vtkActor2D.h.
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Definition at line 148 of file vtkActor2D.h.
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Definition at line 149 of file vtkActor2D.h.
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Definition at line 150 of file vtkActor2D.h.
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Definition at line 151 of file vtkActor2D.h.