53 virtual void Initialize();
68 virtual int GetDataType();
72 virtual void SetDataType(
int dataType);
91 virtual void Squeeze() {this->Data->Squeeze();};
94 virtual void Reset() {this->Data->Reset();};
110 unsigned long GetActualMemorySize();
130 void SetPoint(
vtkIdType id,
double x,
double y,
double z);
137 { this->Data->InsertTuple(
id,x);};
139 {this->Data->InsertTuple(
id,x);};
140 void InsertPoint(
vtkIdType id,
double x,
double y,
double z);
146 return this->Data->InsertNextTuple(x);};
148 return this->Data->InsertNextTuple(x);};
149 vtkIdType InsertNextPoint(
double x,
double y,
double z);
155 void SetNumberOfPoints(
vtkIdType number);
161 virtual void ComputeBounds();
167 void GetBounds(
double bounds[6]);
void SetDataTypeToFloat()
void SetDataTypeToUnsignedChar()
void GetPoint(vtkIdType id, double x[3])
abstract base class for most VTK objects
vtkIdType InsertNextPoint(const double x[3])
vtkIdType GetNumberOfPoints()
void SetPoint(vtkIdType id, const double x[3])
#define VTK_UNSIGNED_SHORT
record modification and/or execution time
vtkIdType InsertNextPoint(const float x[3])
void SetPoint(vtkIdType id, const float x[3])
virtual void SetNumberOfTuples(vtkIdType number)=0
void SetNumberOfPoints(vtkIdType number)
void SetDataTypeToUnsignedInt()
virtual void InsertTuple(vtkIdType i, vtkIdType j, vtkAbstractArray *source)=0
void InsertPoint(vtkIdType id, const float x[3])
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
void * GetVoidPointer(const int id)
list of point or cell ids
abstract superclass for arrays of numeric data
void SetDataTypeToUnsignedLong()
double * GetPoint(vtkIdType id)
virtual void SetTuple(vtkIdType i, vtkIdType j, vtkAbstractArray *source)=0
virtual void SetNumberOfComponents(int)
#define VTK_UNSIGNED_CHAR
void SetDataTypeToShort()
void SetDataTypeToUnsignedShort()
#define VTK_UNSIGNED_LONG
void SetDataTypeToDouble()
virtual vtkIdType InsertNextTuple(vtkIdType j, vtkAbstractArray *source)=0
void InsertPoint(vtkIdType id, const double x[3])
represent and manipulate 3D points