VTK
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#include <vtkOpenGLContextDevice2DPrivate.h>
Public Member Functions | |
Private () | |
~Private () | |
void | SaveGLState (bool colorBuffer=false) |
void | RestoreGLState (bool colorBuffer=false) |
void | SetGLCapability (GLenum capability, GLboolean state) |
float * | TexCoords (float *f, int n) |
vtkVector2i | FindPowerOfTwo (const vtkVector2i &size) |
GLuint | TextureFromImage (vtkImageData *image, vtkVector2f &texCoords) |
GLuint | TextureFromImage (vtkImageData *image) |
Public Attributes | |
vtkTexture * | Texture |
unsigned int | TextureProperties |
vtkTexture * | SpriteTexture |
GLboolean | SavedLighting |
GLboolean | SavedDepthTest |
GLboolean | SavedAlphaTest |
GLboolean | SavedStencilTest |
GLboolean | SavedBlend |
GLint | SavedDrawBuffer |
GLfloat | SavedClearColor [4] |
int | TextCounter |
vtkVector2i | Dim |
vtkVector2i | Offset |
bool | GLExtensionsLoaded |
bool | OpenGL15 |
bool | OpenGL20 |
bool | GLSL |
bool | PowerOfTwoTextures |
vtkTextureImageCache < TextPropertyKey > | TextTextureCache |
Definition at line 199 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 202 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 225 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 239 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 254 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 286 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 298 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 341 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 354 of file vtkOpenGLContextDevice2DPrivate.h.
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inline |
Definition at line 426 of file vtkOpenGLContextDevice2DPrivate.h.
vtkTexture* vtkOpenGLContextDevice2D::Private::Texture |
Definition at line 468 of file vtkOpenGLContextDevice2DPrivate.h.
unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties |
Definition at line 469 of file vtkOpenGLContextDevice2DPrivate.h.
vtkTexture* vtkOpenGLContextDevice2D::Private::SpriteTexture |
Definition at line 470 of file vtkOpenGLContextDevice2DPrivate.h.
GLboolean vtkOpenGLContextDevice2D::Private::SavedLighting |
Definition at line 472 of file vtkOpenGLContextDevice2DPrivate.h.
GLboolean vtkOpenGLContextDevice2D::Private::SavedDepthTest |
Definition at line 473 of file vtkOpenGLContextDevice2DPrivate.h.
GLboolean vtkOpenGLContextDevice2D::Private::SavedAlphaTest |
Definition at line 474 of file vtkOpenGLContextDevice2DPrivate.h.
GLboolean vtkOpenGLContextDevice2D::Private::SavedStencilTest |
Definition at line 475 of file vtkOpenGLContextDevice2DPrivate.h.
GLboolean vtkOpenGLContextDevice2D::Private::SavedBlend |
Definition at line 476 of file vtkOpenGLContextDevice2DPrivate.h.
GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer |
Definition at line 477 of file vtkOpenGLContextDevice2DPrivate.h.
GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor[4] |
Definition at line 478 of file vtkOpenGLContextDevice2DPrivate.h.
int vtkOpenGLContextDevice2D::Private::TextCounter |
Definition at line 480 of file vtkOpenGLContextDevice2DPrivate.h.
vtkVector2i vtkOpenGLContextDevice2D::Private::Dim |
Definition at line 481 of file vtkOpenGLContextDevice2DPrivate.h.
vtkVector2i vtkOpenGLContextDevice2D::Private::Offset |
Definition at line 482 of file vtkOpenGLContextDevice2DPrivate.h.
bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded |
Definition at line 483 of file vtkOpenGLContextDevice2DPrivate.h.
bool vtkOpenGLContextDevice2D::Private::OpenGL15 |
Definition at line 484 of file vtkOpenGLContextDevice2DPrivate.h.
bool vtkOpenGLContextDevice2D::Private::OpenGL20 |
Definition at line 485 of file vtkOpenGLContextDevice2DPrivate.h.
bool vtkOpenGLContextDevice2D::Private::GLSL |
Definition at line 486 of file vtkOpenGLContextDevice2DPrivate.h.
bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures |
Definition at line 487 of file vtkOpenGLContextDevice2DPrivate.h.
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mutable |
Cache for text images. Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 492 of file vtkOpenGLContextDevice2DPrivate.h.